NHL 2020

    • Once you’ve reached the Main Menu screen, scroll down to access “All Modes”
    • Select the “ONLINE VERSUS” option towards the bottom, then select “PLAY ONLINE VERSUS”
    • Here it is the Home Team’s responsibility to adjust all Game Settings to the settings outlined below, and invite their opponent to the match (Gamertags should be listed as the “Team Name” of your opponent on the Hub Sports schedule)
      • Please communicate with your opponent, either via email or using the chat option on your console, to schedule the exact day/time that works best for both competitors to play your first game (or entire series if agreed upon by both players)
      • You can invite your opponent simply by pressing the button which corresponds to the “ADD FRIENDS” option at the bottom of the “match-up” screen (e.g. Xbox is “LB”, PS4 is “L1”)
    • Game Settings should be adjusted to the settings shown below:
  • Accessibility – Default Settings (do not change)
  • Game Settings
  • GamePlay Presets (Game Type): Competitive 
  • Rules: NHL
  • Period Length: 4 minutes
  • Difficulty: All-Star
  • Fighting: On (unchanged)
  • Icing: Hybrid Icing
  • Injuries: On
  • Offsides: Delayed
  • Tie-Break: Continuous Overtime
  • Position Lock: Off
  • All “Lines and Strategies” settings must be adjusted prior to the start of the game

NBA2k 2020

  • Game Length: 5 Minute Quarters
  • Only current NBA teams are allowed (Retro, Fantasy and/or All-Star Teams are prohibited)
    • The home team will receive first priority over the team he/she wishes to select (our scheduling software will ensure each participant has an even number of home/away games throughout their regular season)
  • All Settings and Camera Views must be set to “DEFAULT”
  • Skill Level must be set to “HALL OF FAME”
  • Manual Substitutions via START button are prohibited
    • Substitutions are only allowed in-game via D-Pad and during called Time-Outs
    • Starting rosters must be adjusted before going into the game
  • Injuries/Player Fatigue settings must be turned “ON”
  • For our policies on player conduct and server troubleshooting, please see “Online Gaming Policies

FIFA 2020

  • General Settings:
    • Settings: Standard settings
    • Match durance: 12 minutes (6 minutes per half)
    • Game speed: Normal
    • Level: Legendary
  • Injuries: On
  • Offsides: On
  • Camera: Tele
  • Radar: 2D or 3D
  • All matches should be played by a ´Friendly Match
  • All matches have to be played with the online squads. Any regular season teams, as installed with the original game, can be selected except for all-star teams.
  •  It’s forbidden to use custom formations, only the standard formations are allowed to use. (So don’t use the “square” or “X”  button to change the position of players)
  • Only tactical defense is allowed.
  • Team Selection
    • Competitors may choose any of the 32 supporting NFL franchises, however he/she may not select the same team chosen by their competitor.  The home team will receive first priority over the team he/she wishes to select.  Our scheduling software will ensure each participant has an even number of home/away games throughout their regular season

Madden NFL 2020

  • In-Game Settings
    • Quarter Length: 5 minutes
    • Play Clock: 40 seconds (default, cannot change)
    • Skill Level: All-Madden
    • Weather: Clear
    • Injuries: 0
    • Fatigue: On
    • Accelerated Clock: Off
    • Game Speed: Normal
    • Game Style: Competitive
    • Event Type: Quick Presentation
  • Other Adjustable Settings
    • Competitors can adjust the following settings provided that there are no bugs or game imbalances caused within gameplay:
      • Auto Sprint: Default On
      • Auto Strafe: Default On
      • Heat Seeker: Default On
      • Ball Hawk: Default On
      • Switch Assist: Default Off
      • Auto Play Flip: Off
      • Camera Setting: Standard
  • Depth-Chart Requirements
    • Lineups in league matches  are managed through Madden NFL 20’s lineup screen (presented to the user prior to the start of each game)
  • Team Selection
    • Competitors may choose any of the 32 supporting NFL franchises, however he/she may not select the same team chosen by their competitor.  The home team will receive first priority over the team he/she wishes to select.  Our scheduling software will ensure each participant has an even number of home/away games throughout their regular season
  • Mercy Rules 
    • A game may be ended early and victory awarded to the Competitor with the score advantage, if any of the following conditions are met during a league match:
      • A Competitor has a 32 or greater point lead at the end of the first half.
      • A Competitor has a 25 or greater point lead AND the losing Competitor has had at least one opportunity to possess the ball for a full drive in the second half.
      •  A Competitor has a 24-point lead with possession of the ball AND the losing Competitor has had at least one opportunity to possess the ball for a full drive in the second half.
    • If any of the above conditions are met during gameplay it is the winning competitor’s role to communicate to their opponent that the mercy rule has been reached, and that the game is then completed
  • Maximum Point Differential
    • The maximum point differential that can be reported as a score in a league match between two Competitors is 24 points (example: 24-0; 31-7; 66-42). When the final score differential exceeds the maximum point differential that is allowed to be reported, points will be subtracted from the winning player’s score until the differential is 24.  
    • Since player’s report their own scores following each game, it is the winner’s role to subtract these points themself, if their victory exceeded 24 points.  Any score reported that exceeds 24 points will be up for dispute, and changed by our league administration if necessary. 

Procedures/Logistics

    • Steps for Joining/Playing in a League:
      • Create your profile on hubsportsboston.com
      • Register for a league(s) in a game you own and play
      • Gamertag and console used must be provided
      • Invite your friends to join and play with you
      • Check your schedule and upcoming matchup on the Hub Sports site
      • Search and add your opponent on given platform (using name/gamertag)
      • Go online and play during your allotted scheduled time window
      • Afterwards, submit your score on our site to update standings
  • Searching and Adding Players:
    • Steps to adding friends on Xbox:
      • Open the Guide panel. Press the Xbox logo in the middle of your Xbox One controller to do so. You should see a panel pop out from the left side of the screen.
      • The Guide panel will open regardless of the current screen you’re on (e.g., while you’re in a match).
      • If you aren’t signed into your Microsoft Account, you’ll see a prompt to sign in at the top of the Guide panel. Select this prompt and press A, then sign in with your Microsoft Account email address and password before proceeding.
      • Scroll left to the “People” tab. This tab resembles a two-person silhouette at the top of the Guide panel. You can press the LB button to scroll over to it, or you can press the left side of the D-pad.
      • Scroll down and select Find someone. Move the selection down to the “Find Someone” option near the bottom of the Guide panel, then press A to select it. This will open a text field with an on-screen keyboard.
      • Enter the friend’s name. Use the on-screen keyboard to type in the friend’s name (making sure to spell it exactly as it appears), then press the ≡ button to the right of the Guide button. This will bring up the friend’s profile page if you spelled their name correctly.
      • Select “Add friend”. It’s near the bottom of the profile page. A pop-up panel will appear.
      • If you’re adding a friend via the Suggested friends menu, you’ll also see the Add friend option at the top of the Guide panel.
      • Scroll down and select Submit. This option is at the bottom of the pop-up panel. Doing so adds the selected person to your Xbox One’s list of friends.
      • If you want to add the friend to your list of favorites, select the Favorites checkbox before you select Submit.
    • Steps to adding friends on PS4:
      • Using the PS4 controller, select “Friends.”
      • Select “Search” on the left side of the screen.
      • Look for the person you want to add by entering their PlayStation ID if you know it, or you can search using their real name. You’ll see a list of names appear on the screen.
      • To see more about a person, select their name to see details about their profile and activity. Then select the friend request button at the top left of their profile page. Or, if you prefer, you can immediately send a friend request by selecting the smiley face/plus sign button to the right of the person you want to add.
      • On the Send Friend Request screen, enter a personal message so they know who you are, and then select “Send.”
      • You may also receive friend requests. To check, select “Friend Requests” at the bottom right of the Friends page. Select “Accept” to add that friend to your Friends List.
  • Reporting Scores on Our Site:
    • Instructions for entering scores 
      • Login to your “MY HUBZONE” account on our website
      • In the middle of the page you will see “My Registered Activities”
      • Within this box of information you will see your current team hyperlinked in red 
      • Click on this link and you will then we taken to your full season schedule 
      • Find the game you are looking to enter the score – you will see the option to click on the hyperlink “Record Score”
      • Click that link  and you will be able to enter the score for the game
      • If you make an error or feel the score was recorded incorrectly by your opponent you have the ability to “Dispute Score
  • Online Competitor Conduct
    • Throughout the competitive Season, competitors must conduct themselves in a reasonable manner, and maintain an appropriate demeanor towards other competitors.
      • Behaviors prohibited by our league  include, but are not limited to:
        • Harassing, threatening, bullying, repeatedly sending unwanted messages or making personal attacks, statements/hate speech about gender, race, immigration status, sexual orientation, religion, heritage, or similar characteristics
        • Publishing, posting, uploading, or distributing content, or organizing/participating in any activity, group or guild that your competitor, or our league determines as inappropriate, abusive, hateful (e.g., expressing negative views about a person or group of people based on gender, race, immigration status, sexual orientation, religion, heritage, or similar characteristics), harassing, profane, defamatory, threatening, obscene, sexually explicit and/or exploitive, infringing, privacy-invasive, vulgar or otherwise inconsistent with the goodwill of our league, offensive, indecent or unlawful;
        • Using exploits, cheats, undocumented features, design errors or bugs that interupt the natural flow of the online gaming experience
        • Any attempt to glitch the game in order to gain an advantage is prohibited. This includes, but is not limited to the following situations:
        • Any offsides glitch.
        • Intentionally slowing down a defense at the line of scrimmage to cause an offsides penalty.
        • Any intent to deliberately throw off the natural flow of the game
        • Keeping the game on “pause” for longer than 60 seconds (or longer if communicated to your opponent)
        • Every Competitor must maintain an appropriate level of respect, in our league’s sole judgment, toward the other competitors.  Threatening behavior towards the competitors will not be tolerated. Our league office reserves the right to disqualify any competitor from league play at any time, and for any reason.
  • EA Online Server Troubleshooting
    • When the EA servers are going down during a match, and all the participants of the tournament are getting kicked out of the match, the specific match of that round will be played again.
    • When the connection is lost, the match will be resumed at the remaining time and the current score.
    • Every player is responsible for his own connection and has to have a good internet connection to avoid possible ‘lag’.
    • Complaining about losing a game incorrectly after a match can not be taken into account in the final outcome of a match. If there are reasons to suspect that your opponent is not playing by the rules or serious lag occurs for a long time, report this to the admin before your opponent has taken advantage of the problem. (The beginning of the game.)
      • Report the issue via email (or by disputing a score on your Hub Zone account), and inform our league administrators of the issues that occurred when attempting to begin your scheduled match (i.e. lagging issues).  Our staff can reach out to your opponent for troubleshooting, and the match will be reset once any/all problems pertaining to your opponent’s connection are resolved

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