Player Waiver & Release Form

Every player must complete the Player Registration prior to the first scheduled game of the season. Any team that has not submitted all of their player waivers by that time will have its scheduled games declared a forfeit until all registrations are received. If a player fails to submit their online player registration, all liability and legal issues will be the responsibility of the team captain. HUB Sports Boston will not be responsible for players that do not submit a player registration.

Players may be listed only on one team’s roster per season throughout the league. For a player to be considered playoff eligible (eligible to participate in the playoffs), they must be listed on a team’s roster and must have played in a minimum of two regular season games for that particular team.

LEAGUE RULES

OVERVIEW

Pickleball is played on a badminton-sized court: 20’ x 44.’ The ball is served diagonally (starting with the right-hand service-square), and points can only be scored by the side that serves. Players on each side must let the ball bounce once before volleys are allowed, and there is a seven-foot no-volley zone on each side of the net, to prevent “spiking.” The server continues to serve, alternating service courts, until he or she faults. The first side scoring eleven points and leading by at least two points wins. Pickleball can be played with singles or doubles.

Matches will consist of three games played to 11 (First team to 11 wins – you need to win by two, cap at 13).
Warm-up time will be included in the match time. The match should take roughly 45minutes to one hour to complete.

Forfeits: Matches will be forfeited 1 game for every 10 minutes past the designated start time that the legal amount of players are not present. If the legal amount of players is not present for a match by 25 minutes after the designated start time the entire match will be forfeited and the team/player that is present will receive all three wins of the match. *Teams/Payers that forfeit more than once will be removed from the playoffs and will not get their fees returned

BEGINNING OF THE GAME AND PLAY FORMAT

The beginning of the match will start with a coin flip. The winning team will have one of two options: choose to serve first or choose which side they prefer to play on, (not both). Each match will consist of three (3) games played to 11. Each game will count in the overall standings for regular season standings. Each game will use the Side-Out Scoring System. That means that in all games, you must be serving to score a point.

TEAM SIZE

• Singles (One Player – no gender specifics)
– One player on the court at all times.

• Doubles (Two Players – no gender specifics)
– 2 player teams must have two players on the court at all times.
– In the Doubles league each team consists of 2 players on the court at one time. Teams with less than 2 players will forfeit their game unless the other team is willing to play you with a minimum of one player. Teams may have as many players on their roster as they want. All rosters must be finalized by the second week of the regular season. Players added after the second week, not on the team roster or waiver will not be eligible for playoffs.

REFEREES

• All games will be self-reffed. Teams will call all scores before each serve, and be responsible for calling the ball “in” or “out”. All players are expected to be honest throughout the league. If there is a situation where teams are having trouble with this, HUB staff member on site will help out if he/she can, or will call the game if needed.

FORFEITS

• Teams/Players will forfeit 1 game for every 10 minutes past the designated start time that they do not have the legal amount of players. If no players are present from a match by 25 minutes after the designated start time the entire match will be forfeited and the team/player that is present will receive all three wins of the match. Exception: Teams with less than the legal number of players may still play a “legal” game but only with the opposing team’s consent. All teams consenting to play a legal game with less than the allowed minimum waive their right to a forfeit win. Teams may pick up players during the regular season in order to field a full team. Substitutes will not be allowed during playoffs.

GAME TIMES

• Teams/Players will receive a schedule that will list when their team will play each week. Teams/Players will be given an allotted amount of time to play 1 match (anywhere between 45 minutes and an hour ). “Warm-up” time is to be included in the allotted amount of time that teams will have for their match. Teams/Players will decide if they wish to “warm-up” or not. The longer teams take/choose to “warm-up” the less time they may have to complete their match. Teams/Players will have 10 minutes to field a team before they receive their first forfeit.

SCORING

A team shall score a point only when serving. A player who is serving shall continue to do so until a fault is made by his/her team. If playing doubles, each player on a team shall keep serving until their team makes a fault, then the serve moves to the opposing team – this is called a Side Out. The game is played to 11 points, however a team must win by 2 points. There will be a cap at 13 points.

SERVING

Serves are to be made diagonally, starting with the right-hand service-square and alternating each serve. The serve must clear the seven-foot non-volley-zone in front of the net and land in the diagonal service court. Serves should always be done underhand with the paddle below the waist, and the server must keep both feet behind the back line when serving. The ball should be hit into the air without being bounced. The serving side will continue to serve until there is a fault on the service, at which point the service will be given to the opposing side. A serve in which the ball touches the net but still lands within the appropriate service court is a good serve and should be played. The Server must keep both feet behind the back line when serving. The service is made underhand with the paddle contacting the ball below the waist. The Server must hit the ball in the air on the serve. The Server is NOT allowed to bounce the ball and hit it off the bounce. The service is made diagonally cross court and must clear the non-volley zone, including the line (A serve that hits the non-volley zone line is out) Only one serve attempt is allowed. At the start of each new game, the 1st serving team is allowed only one fault before giving up the ball to the opponents. Thereafter both members of each team will serve and fault before the ball is turned over to the opposing team. When the receiving team wins the serve, the player in the right-hand court will always start play.

VOLLEYS

To volley means to hit a ball in the air without first letting it bounce. In Pickle-ball, this can only be done when the player’s feet are behind the non-volley zone line (seven feet behind the net). Note: It is a fault if the player steps over the line on his volley follow-through

DOUBLE-BOUNCE RULE

Also called the Two Bounce Rule, each team must play their first shot off of the bounce. That is, the receiving team must let the serve bounce and the serving team must let the return of the serve bounce before playing it. Once these two bounces have occurred, the ball can either be volleyed or played off the bounce.

FAULT

A fault is committed when the ball: • Touches any part of the non-volley zone on the serve (including the line). • Is hit out of bounds • Does not clear the net • Is volleyed from the non-volley zone • Is volleyed before a bounce has occurred on each side Player Position for Doubles At Start Of Game

Double Play Positioning Movements In Image A below, you can see that Server (player 1) serves from the right hand side of the serving team’s court diagonally across court to the Receiver (player 3) in the opposite right hand side of the court. The receiver (player 3) must let the ball bounce before returning the serve. The serving team must also let the return bounce before playing it (the Double Bounce Rule). After two bounces have occurred, the ball may then be either volleyed or played off the bounce until a fault is made.

In Image B below, you can see that after a fault is made by the receiving team, and a point is scored by the serving team, the serving team’s players switch sides of court and the same player will continue to serve. When the serving team makes its first fault, the serving team’s players will stay in the same side of the court, and the second partner will then serve. When they make their second fault, they will stay in their same court positions, and turn the ball over to the other team. Players switch sides of the court only after scoring.

COURT DIMENSIONS

LEAGUE POLICIES

GAMES:

Matches will be played within the allotted time, (warm-up time included).

REFS:

ALL GAMES WILL BE SELF-REFFED. There will be a HUB staff member on-site to help interpret rules or if there are any discrepancies between the two teams that need to be addressed. Captains are responsible for recording the results of their game. Clipboards will be provided on each court to record the scores. Our staff will provide constant reminders with regard to this process.

.

ALL RULES ARE SUBJECT TO CHANGE WITHOUT NOTICE.

UPCOMING PICKLEBALL LEAGUES

League Name  Starts  Day  Location  Registration 
Begins
Sep
28
Barnes Memorial Field
Dedham
Wed
1 day left!
Sep
28
Wed Barnes Memorial Field
Dedham
1 day left! + Register
Begins
Nov
05
Barnes Memorial Field
Dedham
Sat
CLOSES 11/04
Nov
05
Sat Barnes Memorial Field
Dedham
CLOSES 11/04 + Register
Begins
Oct
29
Barnes Memorial Field
Dedham
Sat
CLOSES 10/28
Oct
29
Sat Barnes Memorial Field
Dedham
CLOSES 10/28 + Register
Begins
Oct
03
Boston Common
Boston
Mon
3 days left!
Oct
03
Mon Boston Common
Boston
3 days left! + Register
Begins
Sep
29
Boston Common
Boston
Thu
2 days left!
Sep
29
Thu Boston Common
Boston
2 days left! + Register
Begins
Sep
29
Cassidy Field
Brighton
Thu
1 day left!
Sep
29
Thu Cassidy Field
Brighton
1 day left! + Register
Begins
Oct
03
Compete Indoor Sports
Norwood
Mon
4 days left!
Oct
03
Mon Compete Indoor Sports
Norwood
4 days left! + Register
Begins
Oct
24
Condon Community Center
South Boston
Mon
CLOSES 10/23
Oct
24
Mon Condon Community Center
South Boston
CLOSES 10/23 + Register
Begins
Oct
25
Condon Community Center
South Boston
Tue
CLOSES 10/24
Oct
25
Tue Condon Community Center
South Boston
CLOSES 10/24 + Register
Begins
Sep
29
Danehy Park
Cambridge
Thu
0 days left!
Sep
29
Thu Danehy Park
Cambridge
0 days left! + Register
Begins
Oct
23
Danehy Park
Cambridge
Sun
CLOSES 10/22
Oct
23
Sun Danehy Park
Cambridge
CLOSES 10/22 + Register
Begins
Oct
02
Danehy Park
Cambridge
Sun
5 days left!
Oct
02
Sun Danehy Park
Cambridge
5 days left! + Register
Begins
Oct
30
Danehy Park
Cambridge
Sun
CLOSES 10/29
Oct
30
Sun Danehy Park
Cambridge
CLOSES 10/29 + Register
Begins
Oct
09
Danehy Park
Cambridge
Sun
10 days left!
Oct
09
Sun Danehy Park
Cambridge
10 days left! + Register
Begins
Sep
29
Danehy Park
Cambridge
Thu
2 days left!
Sep
29
Thu Danehy Park
Cambridge
2 days left! + Register
Begins
Oct
04
Danehy Park
Cambridge
Tue
5 days left!
Oct
04
Tue Danehy Park
Cambridge
5 days left! + Register
Begins
Oct
04
Danehy Park
Cambridge
Tue
6 days left!
Oct
04
Tue Danehy Park
Cambridge
6 days left! + Register
Begins
Oct
27
Excel High School
Boston
Thu
CLOSES 10/26
Oct
27
Thu Excel High School
Boston
CLOSES 10/26 + Register
Begins
Nov
02
Excel High School
Boston
Wed
CLOSES 11/01
Nov
02
Wed Excel High School
Boston
CLOSES 11/01 + Register
Begins
Oct
02
Greater Boston
Boston
Sun
3 days left!
Oct
02
Sun Greater Boston
Boston
3 days left! + Register
Begins
Sep
28
Hoyt Field
Cambridge
Wed
1 day left!
Sep
28
Wed Hoyt Field
Cambridge
1 day left! + Register
Begins
Nov
12
Joe Moakley Park
Boston
Sat
CLOSES 11/11
Nov
12
Sat Joe Moakley Park
Boston
CLOSES 11/11 + Register
Begins
Oct
03
Joe Moakley Park
Boston
Mon,Tue
3 days left!
Oct
03
Mon
Tue
Joe Moakley Park
Boston
3 days left! + Register
Begins
Oct
13
Kennedy-Longfellow School
Cambridge
Thu
CLOSES 10/12
Oct
13
Thu Kennedy-Longfellow School
Cambridge
CLOSES 10/12 + Register
Begins
Oct
02
Kennedy-Longfellow School
Cambridge
Sun
5 days left!
Oct
02
Sun Kennedy-Longfellow School
Cambridge
5 days left! + Register
Begins
Oct
02
Kennedy-Longfellow School
Cambridge
Sun
4 days left!
Oct
02
Sun Kennedy-Longfellow School
Cambridge
4 days left! + Register
Begins
Oct
03
Kennedy-Longfellow School
Cambridge
Mon
3 days left!
Oct
03
Mon Kennedy-Longfellow School
Cambridge
3 days left! + Register
Begins
Oct
02
M Street Field
Boston
Sun
2 days left!
Oct
02
Sun M Street Field
Boston
2 days left! + Register
Begins
Oct
03
Rogers Park
Brighton
Mon
4 days left!
Oct
03
Mon Rogers Park
Brighton
4 days left! + Register
Begins
Dec
04
Thayer Sports Center
Braintree
Sun
CLOSES 12/03
Dec
04
Sun Thayer Sports Center
Braintree
CLOSES 12/03 + Register
Begins
Sep
29
The TRACK @ New Balance
Brighton
Thu
2 days left!
Sep
29
Thu The TRACK @ New Balance
Brighton
2 days left! + Register
Begins
Oct
06
The TRACK @ New Balance
Brighton
Thu
9 days left!
Oct
06
Thu The TRACK @ New Balance
Brighton
9 days left! + Register
Begins
Oct
13
The TRACK @ New Balance
Brighton
Thu
CLOSES 10/14
Oct
13
Thu The TRACK @ New Balance
Brighton
CLOSES 10/14 + Register
Begins
Oct
20
The TRACK @ New Balance
Brighton
Thu
CLOSES 10/21
Oct
20
Thu The TRACK @ New Balance
Brighton
CLOSES 10/21 + Register
Begins
Oct
27
The TRACK @ New Balance
Brighton
Thu
CLOSES 10/28
Oct
27
Thu The TRACK @ New Balance
Brighton
CLOSES 10/28 + Register
Begins
Oct
04
The TRACK @ New Balance
Brighton
Tue
7 days left!
Oct
04
Tue The TRACK @ New Balance
Brighton
7 days left! + Register
Begins
Oct
11
The TRACK @ New Balance
Brighton
Tue
CLOSES 10/12
Oct
11
Tue The TRACK @ New Balance
Brighton
CLOSES 10/12 + Register
Begins
Oct
18
The TRACK @ New Balance
Brighton
Tue
CLOSES 10/19
Oct
18
Tue The TRACK @ New Balance
Brighton
CLOSES 10/19 + Register
Begins
Oct
25
The TRACK @ New Balance
Brighton
Tue
CLOSES 10/26
Oct
25
Tue The TRACK @ New Balance
Brighton
CLOSES 10/26 + Register
Begins
Sep
29
The TRACK @ New Balance
Brighton
Tue,Thu
2 days left!
Sep
29
Tue
Thu
The TRACK @ New Balance
Brighton
2 days left! + Register

WHAT’S INCLUDED

1st & 2nd Place prizes and more!

6 games + playoffs for top team

Numbered Team shirts

Team duffel and tote bags

Players Perks!

Players parties and events!

SKILL LEVELS

0%
  • Recreational

    If you’ve never played before or you’re a casual player looking to stay active & meet new friends: here’s where you should play!

0%
  • Intermediate

    You have some prior league experience playing the sport and are looking to step up your game. The perfect marriage of competition and fun.

0%
  • Competitive

    You want to take home the championship! You have a lot of league experience and maybe even played at the college level. You live for game day!

SIGN UP OPTIONS

  • Individual Player

    Don’t have a team? New to the area and hoping to meet fun people? Looking for an activity? Whether you have been playing for years or never played before, sign up as an individual and the HUB will find the right team for you.

  • Small Group

    Looking to play but don’t have a full team? Select the small group option, pick a name for your group and invite your friends to join. Each person in the group is responsible for their individual player fee. Then we’ll combine you with other small groups and individuals to create a fun team of your own.

  • Full Team

    Have a squad ready to hit the field? Great, sign up as a full team to save on the league fee and have more control over your roster size.

  • Join Existing Team

    Already part of a team? If your captain paid for a full team and you need to join it, this is the option for you. Joining an existing squad makes you officially part of the roster, completes your player waiver, and allows you access to get up to the minute game day notifications via text and email.

RULES AND POLICIES

VIEW RULES

VIEW POLICIES

COED USSSA INDOOR TOURNAMENT RULES

Uniforms – All players are suggested to wear matching jerseys or team shirts.

Home Team – Home team will be determined by a coin toss at the start of the game for all games except final then higher seeded team will be home team. If necessary game will be a coin flip.

Format – 3 Game Guarantee Bracket play

Game and Start of play – Regulation games are 40 minutes or 7 innings long.  Extra innings will be played to prevent a tie. If a game goes beyond the time limit the format will switch to a one-pitch format with the last batter retired from the previous inning starting the inning at 2nd base.

Pitching – Pitching will be 3′-1o’ with a pitching mat. 1-1 count with no fouls through regulation. A strike plate will be used. Jukes and pump fakes allowed. Ball must be released within 5 seconds of being set. 6′ floating rubber

Umpires – Umpires are certified USSSA umpires. Umpire fees are included. There will be one umpire provided for all games. Umpires will review the ground rules with the team captains prior to the start of play. Do not harass the umpires. Harassment of the umpires, either physical or verbal may result in an ejection from the game.

Game Balls – Game balls will be provided for the tournament and will be put into play by the umpire. Teams will not receive balls. All indoor play will use Easton Incrediballs.

Players on the field – Each team may have a maximum of 9 fielders, 4 of which must be female.

Batting order Coed  Teams must bat at least 4 female batters. Teams must alternate between male and female batters. Teams may add additionals EH’s for a total batting order of 12. If a team wishes to bat more than 9 the next batter (10) must be female and then a team may add 1 more male and one more female EH. A team may bat 11 with 6 male and 5 female batters

Penalty for missing women – ​­​If less than 4 women are present a team must remove a male player. 7 players 4 men and 3 women is the minimum allowable number of players for a legal game

Walk to a male batter with a female batting next – When a male batter is walked and a female spot (whether present or not) follows in the batting order, the male batter automatically advances to 2nd base. Base runners advance only to the base they are forced to move to (i.e. a sole runner on second would only move to third if forced by the approaching walked batter). The female batter will bat will have the option to take first base if desired.

Courtesy runners and injury – A batter may ask for a courtesy runner at any time. One courtesy runner per gender per inning. The courtesy runner must be in the line-up.  A team may use a pinch-runner at any time and then follow the re-entry rules for that player

Mercy Rule – If one team leads by at least 20 runs after 4 innings or at least 15 runs after 5 innings or at least 10 runs after 6 innings the game will be considered over.

Eligible Bats – Any association softball bat is eligible for play

Count and Fouling out – Each batter will begin his turn at bat with a one ball and one strike count. Batters have no foul to waste.

Mound, Bases and Pitching Arc – The mound be at a distance of 50’ from home plate. The bases will be measured at 65’ and the pitching arc will be 3-10’

USSA Rules – Any rules not explicitly stated here will follow standard USSSA rules

Waiver forms – All teams are required to have their teams sign player waiver forms. These forms can be filled out online. This is mandatory to be eligible to play in the tourney.

No bunting, stealing, leading off base, take-out slides or blocking a base. Runners must avoid contact when arriving at a base.

NO ALCOHOL, SMOKING, VAPING, OR PETS AT OR NEAR THE FIELDS

Rules subject to change prior to start of tournament

HUB Sports Boston is a recreational sports league. As such we expect a certain code of conduct on the part of our participants.

Participants in leagues/tournaments/events run by HUB Sports Boston are expected to abide by and uphold the code of conduct on the field of play. Verbal abuse of any kind towards opponents, officials/referees, teammates, staff, spectators, etc will not be tolerated. Any threat or taunt made towards an individual by a HUB Sports Boston participant will warrant a minimum 3 game suspension. If the threat is deemed egregious enough the suspension will be escalated to an entire season or calendar year. Any physical abuse by a HUB Sports Boston participant will warrant a minimum of a full calendar year suspension. A permanent ban may also be issued to the offending party. Undue physical contact with another player, a referee, or HUB staff member may also result in criminal prosecution. HUB Sports Boston reserves the right to refuse participation to anyone that has broken our code of ethics at any point as a participant in our sports leagues/tournaments/events. Any player suspended from the field of play must submit a written assurance that they will follow our code of conduct before they step foot on to the field again. Any accusations made by a participant regarding a code of conduct violation will be investigated by HUB Staff and any determination made hereto will be in their sole discretion. All final decisions made on player eligibility will be made by senior HUB Sports Boston Staff.

UPCOMING GOLF LEAGUES

League Name  Starts  Day  Location  Registration 
Begins
Sep
28
Barnes Memorial Field
Dedham
Wed
1 day left!
Sep
28
Wed Barnes Memorial Field
Dedham
1 day left! + Register
Begins
Nov
05
Barnes Memorial Field
Dedham
Sat
CLOSES 11/04
Nov
05
Sat Barnes Memorial Field
Dedham
CLOSES 11/04 + Register
Begins
Oct
29
Barnes Memorial Field
Dedham
Sat
CLOSES 10/28
Oct
29
Sat Barnes Memorial Field
Dedham
CLOSES 10/28 + Register
Begins
Oct
03
Boston Common
Boston
Mon
3 days left!
Oct
03
Mon Boston Common
Boston
3 days left! + Register
Begins
Sep
29
Boston Common
Boston
Thu
2 days left!
Sep
29
Thu Boston Common
Boston
2 days left! + Register
Begins
Sep
29
Cassidy Field
Brighton
Thu
1 day left!
Sep
29
Thu Cassidy Field
Brighton
1 day left! + Register
Begins
Oct
03
Compete Indoor Sports
Norwood
Mon
4 days left!
Oct
03
Mon Compete Indoor Sports
Norwood
4 days left! + Register
Begins
Oct
24
Condon Community Center
South Boston
Mon
CLOSES 10/23
Oct
24
Mon Condon Community Center
South Boston
CLOSES 10/23 + Register
Begins
Oct
25
Condon Community Center
South Boston
Tue
CLOSES 10/24
Oct
25
Tue Condon Community Center
South Boston
CLOSES 10/24 + Register
Begins
Sep
29
Danehy Park
Cambridge
Thu
0 days left!
Sep
29
Thu Danehy Park
Cambridge
0 days left! + Register
Begins
Oct
23
Danehy Park
Cambridge
Sun
CLOSES 10/22
Oct
23
Sun Danehy Park
Cambridge
CLOSES 10/22 + Register
Begins
Oct
02
Danehy Park
Cambridge
Sun
5 days left!
Oct
02
Sun Danehy Park
Cambridge
5 days left! + Register
Begins
Oct
30
Danehy Park
Cambridge
Sun
CLOSES 10/29
Oct
30
Sun Danehy Park
Cambridge
CLOSES 10/29 + Register
Begins
Oct
09
Danehy Park
Cambridge
Sun
10 days left!
Oct
09
Sun Danehy Park
Cambridge
10 days left! + Register
Begins
Sep
29
Danehy Park
Cambridge
Thu
2 days left!
Sep
29
Thu Danehy Park
Cambridge
2 days left! + Register
Begins
Oct
04
Danehy Park
Cambridge
Tue
5 days left!
Oct
04
Tue Danehy Park
Cambridge
5 days left! + Register
Begins
Oct
04
Danehy Park
Cambridge
Tue
6 days left!
Oct
04
Tue Danehy Park
Cambridge
6 days left! + Register
Begins
Oct
27
Excel High School
Boston
Thu
CLOSES 10/26
Oct
27
Thu Excel High School
Boston
CLOSES 10/26 + Register
Begins
Nov
02
Excel High School
Boston
Wed
CLOSES 11/01
Nov
02
Wed Excel High School
Boston
CLOSES 11/01 + Register
Begins
Oct
02
Greater Boston
Boston
Sun
3 days left!
Oct
02
Sun Greater Boston
Boston
3 days left! + Register
Begins
Sep
28
Hoyt Field
Cambridge
Wed
1 day left!
Sep
28
Wed Hoyt Field
Cambridge
1 day left! + Register
Begins
Nov
12
Joe Moakley Park
Boston
Sat
CLOSES 11/11
Nov
12
Sat Joe Moakley Park
Boston
CLOSES 11/11 + Register
Begins
Oct
03
Joe Moakley Park
Boston
Mon,Tue
3 days left!
Oct
03
Mon
Tue
Joe Moakley Park
Boston
3 days left! + Register
Begins
Oct
13
Kennedy-Longfellow School
Cambridge
Thu
CLOSES 10/12
Oct
13
Thu Kennedy-Longfellow School
Cambridge
CLOSES 10/12 + Register
Begins
Oct
02
Kennedy-Longfellow School
Cambridge
Sun
5 days left!
Oct
02
Sun Kennedy-Longfellow School
Cambridge
5 days left! + Register
Begins
Oct
02
Kennedy-Longfellow School
Cambridge
Sun
4 days left!
Oct
02
Sun Kennedy-Longfellow School
Cambridge
4 days left! + Register
Begins
Oct
03
Kennedy-Longfellow School
Cambridge
Mon
3 days left!
Oct
03
Mon Kennedy-Longfellow School
Cambridge
3 days left! + Register
Begins
Oct
02
M Street Field
Boston
Sun
2 days left!
Oct
02
Sun M Street Field
Boston
2 days left! + Register
Begins
Oct
03
Rogers Park
Brighton
Mon
4 days left!
Oct
03
Mon Rogers Park
Brighton
4 days left! + Register
Begins
Dec
04
Thayer Sports Center
Braintree
Sun
CLOSES 12/03
Dec
04
Sun Thayer Sports Center
Braintree
CLOSES 12/03 + Register
Begins
Sep
29
The TRACK @ New Balance
Brighton
Thu
2 days left!
Sep
29
Thu The TRACK @ New Balance
Brighton
2 days left! + Register
Begins
Oct
06
The TRACK @ New Balance
Brighton
Thu
9 days left!
Oct
06
Thu The TRACK @ New Balance
Brighton
9 days left! + Register
Begins
Oct
13
The TRACK @ New Balance
Brighton
Thu
CLOSES 10/14
Oct
13
Thu The TRACK @ New Balance
Brighton
CLOSES 10/14 + Register
Begins
Oct
20
The TRACK @ New Balance
Brighton
Thu
CLOSES 10/21
Oct
20
Thu The TRACK @ New Balance
Brighton
CLOSES 10/21 + Register
Begins
Oct
27
The TRACK @ New Balance
Brighton
Thu
CLOSES 10/28
Oct
27
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New for 2021!

Guaranteed tee times! Pull out Big Bertha and play 9 or 18 holes at some of the best courses around Greater Boston. Sign up as an individual, with a couple of friends, or as a foursome, and get on the links!

WHAT’S INCLUDED

games-playoffs-icon9 to 18 holes
shirt-iconHUB Golf shirt shirts
duffle-bag-iconSwag bag
prizes-iconChampionship prizes and more!

REGISTRATION TYPES

Individual Player

Don’t have a team? New to the area and hoping to meet fun people? Looking for an activity? Whether you have been playing for years or never played before, sign up as an individual and the HUB will find the right team for you.

Small Group

Looking to play but don’t have a full team? Sign up with two or more friends and we’ll combine you with other small groups and individuals to create a fun team of your own.

Full Team

Have a squad ready to hit the field? Great, sign up as a full team to save on the league fee and have more control over your roster size.

Join Existing Team

Already part of a team? If your captain paid for a full team and you need to join it, this is the option for you. Joining an existing squad makes you officially part of the roster, completes your player waiver, and allows you access to get up to the minute game day notifications via text and email.

SKILL LEVEL

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Recreational
If you’ve never played before or you’re a casual player looking to stay active & meet new friends: here’s where you should play!

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Intermediate
You have some prior league experience playing the sport and are looking to step up your game. The perfect marriage of competition and fun.

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Advanced
You want to take home the championship! You have a lot of league experience and maybe even played sports at the college level. You live for game day!

RULES & POLICIES

VIEW RULES     VIEW POLICIES

MATCH LENGTH

All age groups play a 44-Minute Match (broken into two 22-minute halves.)

There is a 3-minute break period for half time. 

These Matches will operate on a running clock except for extreme injuries/extreme situations when the clock will stop.

Additionally, every team has the right to ask for one timeout per half. The timeout will last 1 minute.

BALLS

All divisions play with Senior Match Balls (Size 4). 

Do not let the size number of the balls fool you! Size 4 futsal balls are smaller than size 4 soccer balls and are made of different material.

Futsal balls are dense and designed to have a low-bounce.

UNLIMITED SUBSTITUTIONS

A match is played by two teams, each consisting of not more than five players (a goalkeeper and four outfield players) and ten substitutes. 

There is no restriction on the number of substitutions that may be made during a match. 

Substitutions may be made at any time, whether the ball is in play or not, but only in the specially demarcated substitution zones. 

Substitutions take place on the fly, just like hockey.

GOALKEEPERS

GOAL CLEARANCES

  • When the ball has been last touched by the attacking team and gone over the opponent’s end line, the resulting restart is a goal clearance. Goalkeepers must release the ball from their hands (no kicks of any kind). Goalkeepers have four seconds to release the ball or an indirect free kick on the edge of the goal clearance area will be awarded to the opposing team.
  • Within the goal clearance rules, attackers do not need to be outside the area. So, the goalkeeper can lay the ball down inside the area for a teammate to receive. Goalkeepers can throw the ball from their area to anywhere on the pitch.
  • Goalkeepers can not, however, score directly in the opponent’s goal on a throw. That would result in a goal clearance for the opposing team.

IN FLOW OF PLAY (IN THEIR OWN HALF) –

  • Goalkeepers are free to move anywhere on the pitch but can only use their hands on the ball inside their own penalty area. When the ball is in the goalkeeper’s possession, either in their hands or at their feet, they have four seconds in which to play it to a teammate. Otherwise, it is an indirect free kick at the spot at which time has expired.
  • Goalkeepers may not touch the ball again if it has been deliberately played to them by a teammate without an opponent touching the ball. Otherwise, an indirect free kick will result for the infraction.
  • If a goalkeeper has made a save (or picked up the ball with their hands legally in the flow of play), then the goalkeeper can punt or drop-kick the ball from their area – and even score directly in the opposing goal on the punt or drop-kick.

IN FLOW OF PLAY (IN OPPONENT’S HALF) –

  • The only rule that applies to goalkeepers when standing in their opponent’s half is that they can not use their hands. Otherwise, the goalkeeper can maintain possession for as many seconds as they want, as well as receive multiple passes from their teammates. The goalkeeper is considered a field player.

KICK-OFF

Kick-offs are considered direct free kicks. The ball can go in any direction to be put into play. Goals can be scored directly.

CORNER KICKS

Corner Kicks are considered direct free kicks. The ball can go in any direction to be put into play. Goals can be scored directly.

KICK-IN

  • The kick-in is a method of restarting play after the ball has left the sideline. A kick-in is awarded to the opposing team if a player touches the ball last, when the ball has completely crossed the touch line or hits the ceiling. A kick-in is considered an indirect free kick and a goal may not be scored directly from a kick-in.
  • The players of the defending team must be at least five yards from the place where the kick-in is taken (repeated disobedience can result in a yellow card discipline by the referee). The moment the ball is kicked, the kicker must have part of one foot on the touch line, the ball must be completely stopped, and the ball must be on the touch line or outside the playing surface at a distance not exceeding one yard from that point. 
  • The kicker must also take the kick-in within four seconds of receiving the ball. The result of any of these infractions is a kick-in for the opposing team.

OFFSIDE

There is no offside in futsal.

ACCUMULATED FOULS & THE SECOND PENALTY MARK

  • A count is kept of fouls penalized with a direct free-kick or penalty kick in each time period, regardless of whether advantage has been played or not. These offenses are called “accumulated fouls”.
  • If a team commits a sixth accumulated foul in the same period, the opposing side may take the subsequent free-kick awarded to them without a wall, either from the second penalty mark, which is positioned four yards behind the first, or from a position even closer to the penalty area if the foul was committed between the goal line and the second penalty mark.
  • Basically, a team can commit five fouls per half without any further special situation. On the sixth foul and every foul after that you concede, it is a penalty kick from 10 yards. This cuts out “tactical fouls” or at least makes them punishable.

REPLACEMENT OF SENT-OFF PLAYERS

A substitute player may replace a sent-off player and enter the pitch two full minutes after the sending-off. 

However, the substitute player may enter the pitch before the two minutes have elapsed should their team concede a goal while a player down.

Teams:

  • Must have 3 players to start (includes the goalie)
  • All players must have shin guards and socks as proper uniform attire
  • Goalkeepers may wear sliding pants and must have a different color to be identified
  • No casts or splints allowed (unless approved by the referee).
  • Sole sneakers are required at all times.
  • The home team must change uniform color in the event of team color conflicts

Balls/Heading:

Size 4 ball (heading)

Rule Summary:

  • Time Outs –  Option of one time-out per half (1 minute in length). Can be called on offensive possession or stoppage (i.e. Goal clearances, kick-offs, kick-ins and corner kicks – for only the team who has offensive possession and requesting time outs)
  • No overtime during regular season/pool play
  • Playoff matches go straight to best-of-five penalty kicks at end of regulation
  • Kick-offs are direct. Goals can be scored directly. Also, the ball can go in any direction (including backward).
  • Sliding/Slide Tackling is allowed as long as it is not considered dangerous under referee discretion.
  • Intentional Heading is banned at U12 and under Any violation results in Indirect Free Kick from the spot or if inside the penalty area, it will be spotted nearest point at the goal clearance line.
  • Goalies may punt, kick, roll, and throw the ball toward any part of the court when in possession inside their goal area and in the flow of play. (i.e. no “half-court” restriction)
  • Goalies may roll or throw the ball ONLY and toward any part of the court (including a “drop” inside their own goal area for a teammate) when re-starting play on a goal clearance. (i.e. no “half-court” restriction)
  • Goalies can NOT throw the ball directly into the opponent’s net to score a goal. If it is not touched after the goalie’s release, then a goal clearance is awarded to the opponent.
  • Goalies can only have possession of the ball – whether in the flow of play or on a goal clearance – for a maximum of four seconds while physically standing in their own half. Any violation results in Indirect Free Kick from the sport or if inside the penalty area, it will be spotted nearest point at the goal clearance line.
  • Goalies have unlimited touches and time with possession of the ball with their feet if they are physically standing in their opponent’s half.
  • Pass back to the goalie is allowed without restriction or stipulation when the goalie is physically standing in their opponent’s half. The goalie is treated as a regular “field player” in this situation.
  • Pass back to the goalie is allowed when the goalie is physically standing in their own half AND if the opponent has touched the ball previous to the goalie’s last touch. A goalkeeper can not possess the ball twice without the opponent touching the ball. Any violation results in Indirect Free Kick from the sport or if inside the penalty area, it will be spotted nearest point at the goal clearance line. (Note: Pass back to the goalie is legal on kick-offs and kick-ins as the theory is that the opponent must have touched the ball to create those situations. For example, a kick-off occurs as a result of a goal by the opponent. A kick-in occurs as a result of a touch out-of-bounds by the opponent.)
  • Red cards the team who committed the offense must play down one player for 2 minutes or if the opponent scores (whichever comes first). The ejected player must leave the facility.

Zero Tolerance:

  • Any decisions made by the referee crew must be respected at all times regardless of the calls/outcomes.
  • Any inappropriate behavior & gestures directed at the referee crew as a player, coach, fans shall not be tolerated. It may warrant possible suspension and fines.
  • Any player who verbally or physically threatens another player, referee, or league representative may be suspended or permanently removed from the league.
  • Any player who pushes or hits another player, referee, or league representative may be suspended or permanently removed from the league.
  • It is the team’s responsibility to control their players and fans at all times.

QUICK RULES

General

Futsal is played with an optimised ball that does not bounce as much as a traditional football.The aim is to score in the opposition’s goal, which measures three metres across and two metres high. If one referee officiates the game, then he/she is situated on a touchline. When two referees officiate the game, they are situated on each touchline and work to remain at a diagonal angle as much as possible. As there are no side hoardings, the ball can go out of play. If this happens, play resumes via a kick-in, rather than a throw-in or by rolling the ball. There is no offside in futsal.

Balls

All divisions younger and including UNDER-12 will play with Junior Match Balls (Size 3). All Older divisions and including UNDER-13 will play with Senior Match Balls (Size 4). Do not let the size number of the balls fool you! Size 3 and size 4 futsal balls are smaller than size 3 and size 4 soccer balls and are made of different material. Futsal balls are dense and designed to have a low-bounce.

Offside

There is no offside in futsal.

Match Length

All age groups play a 44-Minute Match (broken into two 22-minute halves.) There is a 3 minute break period for half time. These Matches will operate on a running clock except for extreme injuries/extreme situations when the clock will stop. Additionally, every team has the right to ask for one timeout per HALF. The timeout will last 1 minute. This is one of the few exceptions NORTHFUTSAL has made to FIFA Rules. While FIFA stops the clock every time the ball goes out of bounds, NORTHFUTSAL matches will consist of two 22-minute halves, with the clock only stopping for extreme injuries and time-outs. In real time, games are designed to be a little under one hour in length so that a league or tournament can function properly (i.e. “on-time”). If tied at the end of regulation (and the match does not affect a knock-out stage of a tournament or league playoffs), all matches will NOT have overtime and will end in a tie.

Time-outs

Teams are entitled to a one-minute time-out in each half. A team that does not request a time-out in the first half of the match is only entitled to one time-out during the second half. There are no time-outs in extra time.

Unlimited Substitutions

A match is played by two teams, each consisting of not more than five players (a goalkeeper and four outfield players) and ten substitutes. There is no restriction on the number of substitutions that may be made during a match. Substitutions may be made at any time, whether the ball is in play or not, but only in the specially demarcated substitution zones. Substitutions take place on the fly, just like hockey.

Sanctions

If a player commits a foul the referee can decide to award either a direct or indirect free-kick, or a penalty if the foul took place inside the penalty area. Just like in football played on a grass pitch, yellow and red cards can be issued in futsal.

Replacement of sent-off players

If a player is shown a red card he can be replaced on the pitch by a substitute after a mandatory two-minute time penalty that always follows a red card. If the team concedes a goal during this time, a substitute may enter the pitch before the two-minute penalty has been completed.

Team fouls

All fouls committed by a team that result in a direct free-kick or a penalty in one half of the game are counted together; these are so-called accumulated fouls. Once a sixth accumulated foul has been committed, teams are awarded a free-kick without a wall on the second penalty mark, which is ten metres from goal and four metres behind the first penalty spot. If the foul was made between the byline and the second penalty mark, the free-kick may be taken closer to the goal. If a match goes to extra time the accumulated fouls from the second half remain valid and any further fouls are added to the tally.

Accumulated Fouls & The Second Penalty Mark

A count is kept of fouls penalized with a direct free-kick or penalty kick in each time period, regardless of whether advantage has been played or not. These offenses are called “accumulated fouls”.

If a team commits a sixth accumulated foul in the same period, the opposing side may take the subsequent free-kick awarded to them without a wall, either from the second penalty mark, which is positioned four yards behind the first, or from a position even closer to the penalty area if the foul was committed between the goal line and the second penalty mark.

Basically, a team can commit five fouls per half without any further special situation. On the sixth foul and every foul after that you concede, it is a penalty kick from 10 yards. This cuts out “tactical fouls” or at least makes them punishable.

The Goalkeepers

– GOAL CLEARANCES –

When the ball has been last touched by the attacking team and gone over the opponent’s end line, the resulting restart is a goal clearance. Goalkeepers must release the ball from their hands (no kicks of any kind). Goalkeepers have four seconds to release the ball or an indirect free kick on the edge of the goal clearance area will be awarded to the opposing team. Within the goal clearance rules, attackers do not need to be outside the area. So, the goalkeeper can lay the ball down inside the area for a teammate to receive. Goalkeepers can throw the ball from their area to anywhere on the pitch. Goalkeepers can not, however, score directly in the opponent’s goal on a throw. That would result in a goal clearance for the opposing team.

– IN FLOW OF PLAY (IN THEIR OWN HALF) –

Goalkeepers are free to move anywhere on the pitch but can only use their hands on the ball inside their own penalty area. When the ball is in the goalkeeper’s possession, either in their hands or at their feet, they have four seconds in which to play it to a teammate. Otherwise, it is an indirect free kick at the spot at which time has expired.

Goalkeepers may not touch the ball again if it has been deliberately played to them by a teammate without an opponent touching the ball. Otherwise, an indirect free kick will result for the infraction.

If a goalkeeper has made a save (or picked up the ball with their hands legally in the flow of play), then the goalkeeper can punt or drop-kick the ball from their area – and even score directly in the opposing goal on the punt or drop-kick.

– IN FLOW OF PLAY (IN OPPONENT’S HALF) –

The only rule that applies to goalkeepers when standing in their opponent’s half is that they can not use their hands. Otherwise, the goalkeeper can maintain possession for as many seconds as they want, as well as receive multiple passes from their teammates. The goalkeeper is considered a field player.

Kick-offs

Kick-offs are considered direct free kicks. The ball can go in any direction to be put into play. Goals can be scored directly. This is a new FIFA rule in 2020.

Corner Kicks

Kick-offs are considered direct free kicks. The ball can go in any direction to be put into play. Goals can be scored directly.

Kick-Ins

The kick in is a method of restarting play after the ball has left the sideline. A kick-in is awarded to the opposing team if a player touches the ball last, when the ball has completely crossed the touch line or hits the ceiling. A Kick-In is considered an indirect free kick and a goal may not be scored directly from a kick-in.

The players of the defending team must be at least five yards from the place where the kick-in is taken (repeated disobedience can result in a yellow card discipline by the referee). The moment the ball is kicked, the kicker must have part of one foot on the touch line, the ball must be completely stopped, and the ball must be on the touch line or outside the playing surface at a distance not exceeding one yard from that point.

The kicker must also take the kick-in within four seconds of receiving the ball. The result of any of these infractions is a kick-in for the opposing team.

Penalty Kick Shootout

If a knockout round match results in a tie, then the match proceeds immediately to a best-of-five penalty kick shootout. Any player on the roster can be chosen as a shooter. If at the best-of-five, the shootout is still tied, then the remaining players who have not shot yet must shoot. The cyclical rotation of shooters remains the same order until a winner is determined.

Official Court Layout

NHL 2020

    • Once you’ve reached the Main Menu screen, scroll down to access “All Modes”
    • Select the “ONLINE VERSUS” option towards the bottom, then select “PLAY ONLINE VERSUS”
    • Here it is the Home Team’s responsibility to adjust all Game Settings to the settings outlined below, and invite their opponent to the match (Gamertags should be listed as the “Team Name” of your opponent on the Hub Sports schedule)
      • Please communicate with your opponent, either via email or using the chat option on your console, to schedule the exact day/time that works best for both competitors to play your first game (or entire series if agreed upon by both players)
      • You can invite your opponent simply by pressing the button which corresponds to the “ADD FRIENDS” option at the bottom of the “match-up” screen (e.g. Xbox is “LB”, PS4 is “L1”)
    • Game Settings should be adjusted to the settings shown below:
  • Accessibility – Default Settings (do not change)
  • Game Settings
  • GamePlay Presets (Game Type): Competitive 
  • Rules: NHL
  • Period Length: 4 minutes
  • Difficulty: All-Star
  • Fighting: On (unchanged)
  • Icing: Hybrid Icing
  • Injuries: On
  • Offsides: Delayed
  • Tie-Break: Continuous Overtime
  • Position Lock: Off
  • All “Lines and Strategies” settings must be adjusted prior to the start of the game

NBA2k 2020

  • Game Length: 5 Minute Quarters
  • Only current NBA teams are allowed (Retro, Fantasy and/or All-Star Teams are prohibited)
    • The home team will receive first priority over the team he/she wishes to select (our scheduling software will ensure each participant has an even number of home/away games throughout their regular season)
  • All Settings and Camera Views must be set to “DEFAULT”
  • Skill Level must be set to “HALL OF FAME”
  • Manual Substitutions via START button are prohibited
    • Substitutions are only allowed in-game via D-Pad and during called Time-Outs
    • Starting rosters must be adjusted before going into the game
  • Injuries/Player Fatigue settings must be turned “ON”
  • For our policies on player conduct and server troubleshooting, please see “Online Gaming Policies

FIFA 2020

  • General Settings:
    • Settings: Standard settings
    • Match durance: 12 minutes (6 minutes per half)
    • Game speed: Normal
    • Level: Legendary
  • Injuries: On
  • Offsides: On
  • Camera: Tele
  • Radar: 2D or 3D
  • All matches should be played by a ´Friendly Match
  • All matches have to be played with the online squads. Any regular season teams, as installed with the original game, can be selected except for all-star teams.
  •  It’s forbidden to use custom formations, only the standard formations are allowed to use. (So don’t use the “square” or “X”  button to change the position of players)
  • Only tactical defense is allowed.
  • Team Selection
    • Competitors may choose any of the 32 supporting NFL franchises, however he/she may not select the same team chosen by their competitor.  The home team will receive first priority over the team he/she wishes to select.  Our scheduling software will ensure each participant has an even number of home/away games throughout their regular season
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