Golf

UPCOMING GOLF LEAGUES

League Name  Starts  Day  Location  Registration 
Begins
May
21
Cambridge Community Center

Fri
1 day left!
May
21
Fri Cambridge Community Center
Other
1 day left! + Register
Begins
May
20
Smith Field

Thu
1 day left!
May
20
Thu Smith Field
Other
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Begins
May
19
Lopresti Park

Wed
1 day left!
May
19
Wed Lopresti Park
Other
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Begins
May
19
Center 2

Mon,Wed
1 day left!
May
19
Mon
Wed
Center 2
Other
1 day left! + Register
Begins
May
19
Teddy Ebersol Field

Tue,Wed
1 day left!
May
19
Tue
Wed
Teddy Ebersol Field
Other
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Begins
May
19
Dilboy Diamond

Wed
1 day left!
May
19
Wed Dilboy Diamond
Other
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Begins
May
23
Portsmouth Murray Field

Sun
2 days left!
May
23
Sun Portsmouth Murray Field
Other
2 days left! + Register
Begins
May
20
Portsmouth Murray Field

Thu
2 days left!
May
20
Thu Portsmouth Murray Field
Other
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Begins
May
20
Boston Common

Thu
2 days left!
May
20
Thu Boston Common
Other
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Begins
May
23
Watertown Boys & Girls Club

Sun
3 days left!
May
23
Sun Watertown Boys & Girls Club
Other
3 days left! + Register
Begins
May
24
Joe Moakley Park

Mon
3 days left!
May
24
Mon Joe Moakley Park
Other
3 days left! + Register
Begins
May
24
Greater Boston

Mon,Tue,Wed,Thu
4 days left!
May
24
Mon
Tue
Wed
Thu
Greater Boston
Other
4 days left! + Register
Begins
May
23
Thayer Sports Center

Sun
5 days left!
May
23
Sun Thayer Sports Center
Other
5 days left! + Register
Begins
May
23
Daly Field

Sun
5 days left!
May
23
Sun Daly Field
Other
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Begins
May
30
Newton Commonwealth Golf Course

Sun
6 days left!
May
30
Sun Newton Commonwealth Golf Course
Other
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Begins
May
26
Joe Moakley Park

Wed
6 days left!
May
26
Wed Joe Moakley Park
Other
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Begins
Jun
03
Thayer Sports Center

Thu
10 days left!
Jun
03
Thu Thayer Sports Center
Other
10 days left! + Register
Begins
Jun
03
Thayer Sports Center

Thu
CLOSES 06/01
Jun
03
Thu Thayer Sports Center
Other
CLOSES 06/01 + Register
Begins
Jun
03
Thayer Sports Center

Thu
CLOSES 06/02
Jun
03
Thu Thayer Sports Center
Other
CLOSES 06/02 + Register
Begins
Jun
06
Danehy Park

Sun
CLOSES 06/02
Jun
06
Sun Danehy Park
Other
CLOSES 06/02 + Register
Begins
Jun
06
Danehy Park

Sun
CLOSES 06/02
Jun
06
Sun Danehy Park
Other
CLOSES 06/02 + Register
Begins
Jun
06
Danehy Park

Sun
CLOSES 06/02
Jun
06
Sun Danehy Park
Other
CLOSES 06/02 + Register
Begins
Jun
07
St. Peters Field

Mon
CLOSES 06/02
Jun
07
Mon St. Peters Field
Other
CLOSES 06/02 + Register
Begins
Jun
07
St. Peters Field

Mon
CLOSES 06/03
Jun
07
Mon St. Peters Field
Other
CLOSES 06/03 + Register
Begins
Jun
06
Evans Field

Sun
CLOSES 06/03
Jun
06
Sun Evans Field
Other
CLOSES 06/03 + Register
Begins
Jun
08
St. Peters Field

Tue
CLOSES 06/03
Jun
08
Tue St. Peters Field
Other
CLOSES 06/03 + Register
Begins
Jun
07
Rotch Field

Mon
CLOSES 06/06
Jun
07
Mon Rotch Field
Other
CLOSES 06/06 + Register
Begins
Jun
07
Rotch Field

Mon
CLOSES 06/06
Jun
07
Mon Rotch Field
Other
CLOSES 06/06 + Register
Begins
Jun
08
Daly Field

Tue
CLOSES 06/07
Jun
08
Tue Daly Field
Other
CLOSES 06/07 + Register
Begins
Jun
16
Lopresti Park

Wed
CLOSES 06/15
Jun
16
Wed Lopresti Park
Other
CLOSES 06/15 + Register
Begins
Jun
17
Evans Field

Tue,Thu
CLOSES 06/16
Jun
17
Tue
Thu
Evans Field
Other
CLOSES 06/16 + Register
Begins
Jun
20
Cambridge Community Center

Sun
CLOSES 06/19
Jun
20
Sun Cambridge Community Center
Other
CLOSES 06/19 + Register
Begins
Jun
21
Daly Field

Mon
CLOSES 06/20
Jun
21
Mon Daly Field
Other
CLOSES 06/20 + Register
Begins
Jun
23
Charlestown High School

Wed
CLOSES 06/22
Jun
23
Wed Charlestown High School
Other
CLOSES 06/22 + Register
Begins
Jun
23
Center 2

Mon,Wed
CLOSES 06/22
Jun
23
Mon
Wed
Center 2
Other
CLOSES 06/22 + Register
Begins
Jun
23
Barnes Memorial Field

Wed
CLOSES 06/22
Jun
23
Wed Barnes Memorial Field
Other
CLOSES 06/22 + Register
Begins
Jun
24
Cassidy Field

Thu
CLOSES 06/23
Jun
24
Thu Cassidy Field
Other
CLOSES 06/23 + Register
Begins
Jun
24
Portsmouth Murray Field

Thu
CLOSES 06/23
Jun
24
Thu Portsmouth Murray Field
Other
CLOSES 06/23 + Register
Begins
Jun
24
Boston Common

Thu
CLOSES 06/23
Jun
24
Thu Boston Common
Other
CLOSES 06/23 + Register
Begins
Jun
27
Thayer Sports Center

Sun
CLOSES 06/26
Jun
27
Sun Thayer Sports Center
Other
CLOSES 06/26 + Register
Begins
Jun
27
Daly Field

Sun
CLOSES 06/26
Jun
27
Sun Daly Field
Other
CLOSES 06/26 + Register
Begins
Jun
27
Daly Field

Sun
CLOSES 06/26
Jun
27
Sun Daly Field
Other
CLOSES 06/26 + Register
Begins
Jun
29
Evans Field

Tue,Wed,Thu
CLOSES 06/28
Jun
29
Tue
Wed
Thu
Evans Field
Other
CLOSES 06/28 + Register
Begins
Jun
29
Glen Park

Tue
CLOSES 06/28
Jun
29
Tue Glen Park
Other
CLOSES 06/28 + Register
Begins
Jun
29
Daisy Field

Tue,Thu
CLOSES 06/28
Jun
29
Tue
Thu
Daisy Field
Other
CLOSES 06/28 + Register
Begins
Jun
30
Glen Park

Wed
CLOSES 06/29
Jun
30
Wed Glen Park
Other
CLOSES 06/29 + Register
Begins
Jul
01
Glen Park

Thu
CLOSES 06/30
Jul
01
Thu Glen Park
Other
CLOSES 06/30 + Register
Begins
Jul
06
Greater Boston

Tue,Thu
CLOSES 07/05
Jul
06
Tue
Thu
Greater Boston
Other
CLOSES 07/05 + Register
Begins
Jul
06
Dilboy Diamond

Tue
CLOSES 07/05
Jul
06
Tue Dilboy Diamond
Other
CLOSES 07/05 + Register
Begins
Jul
06
Teddy Ebersol Field

Tue,Wed
CLOSES 07/05
Jul
06
Tue
Wed
Teddy Ebersol Field
Other
CLOSES 07/05 + Register
Begins
Jul
07
Cassidy Field

Mon,Wed
CLOSES 07/06
Jul
07
Mon
Wed
Cassidy Field
Other
CLOSES 07/06 + Register
Begins
Jul
11
Thayer Sports Center

Sun
CLOSES 07/10
Jul
11
Sun Thayer Sports Center
Other
CLOSES 07/10 + Register
Begins
Jul
11
West Suburban YMCA

Sun
CLOSES 07/10
Jul
11
Sun West Suburban YMCA
Other
CLOSES 07/10 + Register
Begins
Jul
11
Daly Field

Sun
CLOSES 07/10
Jul
11
Sun Daly Field
Other
CLOSES 07/10 + Register
Begins
Jul
11
Thayer Sports Center

Sun
CLOSES 07/10
Jul
11
Sun Thayer Sports Center
Other
CLOSES 07/10 + Register
Begins
Jul
11
Greater Boston

Sun
CLOSES 07/10
Jul
11
Sun Greater Boston
Other
CLOSES 07/10 + Register
Begins
Jul
12
Rogers Park

Mon
CLOSES 07/11
Jul
12
Mon Rogers Park
Other
CLOSES 07/11 + Register

New for 2021!

Guaranteed tee times! Pull out Big Bertha and play 9 or 18 holes at some of the best courses around Greater Boston. Sign up as an individual, with a couple of friends, or as a foursome, and get on the links!

WHAT’S INCLUDED

games-playoffs-icon9 to 18 holes
shirt-iconHUB Golf shirt shirts
duffle-bag-iconSwag bag
prizes-iconChampionship prizes and more!

REGISTRATION TYPES

Individual Player

Don’t have a team? New to the area and hoping to meet fun people? Looking for an activity? Whether you have been playing for years or never played before, sign up as an individual and the HUB will find the right team for you.

Small Group

Looking to play but don’t have a full team? Sign up with two or more friends and we’ll combine you with other small groups and individuals to create a fun team of your own.

Full Team

Have a squad ready to hit the field? Great, sign up as a full team to save on the league fee and have more control over your roster size.

Join Existing Team

Already part of a team? If your captain paid for a full team and you need to join it, this is the option for you. Joining an existing squad makes you officially part of the roster, completes your player waiver, and allows you access to get up to the minute game day notifications via text and email.

SKILL LEVEL

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Recreational
If you’ve never played before or you’re a casual player looking to stay active & meet new friends: here’s where you should play!

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Intermediate
You have some prior league experience playing the sport and are looking to step up your game. The perfect marriage of competition and fun.

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Advanced
You want to take home the championship! You have a lot of league experience and maybe even played sports at the college level. You live for game day!

RULES & POLICIES

VIEW RULES     VIEW POLICIES

MATCH LENGTH

All age groups play a 44-Minute Match (broken into two 22-minute halves.)

There is a 3-minute break period for half time. 

These Matches will operate on a running clock except for extreme injuries/extreme situations when the clock will stop.

Additionally, every team has the right to ask for one timeout per half. The timeout will last 1 minute.

BALLS

All divisions play with Senior Match Balls (Size 4). 

Do not let the size number of the balls fool you! Size 4 futsal balls are smaller than size 4 soccer balls and are made of different material.

Futsal balls are dense and designed to have a low-bounce.

UNLIMITED SUBSTITUTIONS

A match is played by two teams, each consisting of not more than five players (a goalkeeper and four outfield players) and ten substitutes. 

There is no restriction on the number of substitutions that may be made during a match. 

Substitutions may be made at any time, whether the ball is in play or not, but only in the specially demarcated substitution zones. 

Substitutions take place on the fly, just like hockey.

GOALKEEPERS

GOAL CLEARANCES

  • When the ball has been last touched by the attacking team and gone over the opponent’s end line, the resulting restart is a goal clearance. Goalkeepers must release the ball from their hands (no kicks of any kind). Goalkeepers have four seconds to release the ball or an indirect free kick on the edge of the goal clearance area will be awarded to the opposing team.
  • Within the goal clearance rules, attackers do not need to be outside the area. So, the goalkeeper can lay the ball down inside the area for a teammate to receive. Goalkeepers can throw the ball from their area to anywhere on the pitch.
  • Goalkeepers can not, however, score directly in the opponent’s goal on a throw. That would result in a goal clearance for the opposing team.

IN FLOW OF PLAY (IN THEIR OWN HALF) –

  • Goalkeepers are free to move anywhere on the pitch but can only use their hands on the ball inside their own penalty area. When the ball is in the goalkeeper’s possession, either in their hands or at their feet, they have four seconds in which to play it to a teammate. Otherwise, it is an indirect free kick at the spot at which time has expired.
  • Goalkeepers may not touch the ball again if it has been deliberately played to them by a teammate without an opponent touching the ball. Otherwise, an indirect free kick will result for the infraction.
  • If a goalkeeper has made a save (or picked up the ball with their hands legally in the flow of play), then the goalkeeper can punt or drop-kick the ball from their area – and even score directly in the opposing goal on the punt or drop-kick.

IN FLOW OF PLAY (IN OPPONENT’S HALF) –

  • The only rule that applies to goalkeepers when standing in their opponent’s half is that they can not use their hands. Otherwise, the goalkeeper can maintain possession for as many seconds as they want, as well as receive multiple passes from their teammates. The goalkeeper is considered a field player.

KICK-OFF

Kick-offs are considered direct free kicks. The ball can go in any direction to be put into play. Goals can be scored directly.

CORNER KICKS

Corner Kicks are considered direct free kicks. The ball can go in any direction to be put into play. Goals can be scored directly.

KICK-IN

  • The kick-in is a method of restarting play after the ball has left the sideline. A kick-in is awarded to the opposing team if a player touches the ball last, when the ball has completely crossed the touch line or hits the ceiling. A kick-in is considered an indirect free kick and a goal may not be scored directly from a kick-in.
  • The players of the defending team must be at least five yards from the place where the kick-in is taken (repeated disobedience can result in a yellow card discipline by the referee). The moment the ball is kicked, the kicker must have part of one foot on the touch line, the ball must be completely stopped, and the ball must be on the touch line or outside the playing surface at a distance not exceeding one yard from that point. 
  • The kicker must also take the kick-in within four seconds of receiving the ball. The result of any of these infractions is a kick-in for the opposing team.

OFFSIDE

There is no offside in futsal.

ACCUMULATED FOULS & THE SECOND PENALTY MARK

  • A count is kept of fouls penalized with a direct free-kick or penalty kick in each time period, regardless of whether advantage has been played or not. These offenses are called “accumulated fouls”.
  • If a team commits a sixth accumulated foul in the same period, the opposing side may take the subsequent free-kick awarded to them without a wall, either from the second penalty mark, which is positioned four yards behind the first, or from a position even closer to the penalty area if the foul was committed between the goal line and the second penalty mark.
  • Basically, a team can commit five fouls per half without any further special situation. On the sixth foul and every foul after that you concede, it is a penalty kick from 10 yards. This cuts out “tactical fouls” or at least makes them punishable.

REPLACEMENT OF SENT-OFF PLAYERS

A substitute player may replace a sent-off player and enter the pitch two full minutes after the sending-off. 

However, the substitute player may enter the pitch before the two minutes have elapsed should their team concede a goal while a player down.

Teams:

  • Must have 3 players to start (includes the goalie)
  • All players must have shin guards and socks as proper uniform attire
  • Goalkeepers may wear sliding pants and must have a different color to be identified
  • No casts or splints allowed (unless approved by the referee).
  • Sole sneakers are required at all times.
  • The home team must change uniform color in the event of team color conflicts

Balls/Heading:

Size 4 ball (heading)

Rule Summary:

  • Time Outs –  Option of one time-out per half (1 minute in length). Can be called on offensive possession or stoppage (i.e. Goal clearances, kick-offs, kick-ins and corner kicks – for only the team who has offensive possession and requesting time outs)
  • No overtime during regular season/pool play
  • Playoff matches go straight to best-of-five penalty kicks at end of regulation
  • Kick-offs are direct. Goals can be scored directly. Also, the ball can go in any direction (including backward).
  • Sliding/Slide Tackling is allowed as long as it is not considered dangerous under referee discretion.
  • Intentional Heading is banned at U12 and under Any violation results in Indirect Free Kick from the spot or if inside the penalty area, it will be spotted nearest point at the goal clearance line.
  • Goalies may punt, kick, roll, and throw the ball toward any part of the court when in possession inside their goal area and in the flow of play. (i.e. no “half-court” restriction)
  • Goalies may roll or throw the ball ONLY and toward any part of the court (including a “drop” inside their own goal area for a teammate) when re-starting play on a goal clearance. (i.e. no “half-court” restriction)
  • Goalies can NOT throw the ball directly into the opponent’s net to score a goal. If it is not touched after the goalie’s release, then a goal clearance is awarded to the opponent.
  • Goalies can only have possession of the ball – whether in the flow of play or on a goal clearance – for a maximum of four seconds while physically standing in their own half. Any violation results in Indirect Free Kick from the sport or if inside the penalty area, it will be spotted nearest point at the goal clearance line.
  • Goalies have unlimited touches and time with possession of the ball with their feet if they are physically standing in their opponent’s half.
  • Pass back to the goalie is allowed without restriction or stipulation when the goalie is physically standing in their opponent’s half. The goalie is treated as a regular “field player” in this situation.
  • Pass back to the goalie is allowed when the goalie is physically standing in their own half AND if the opponent has touched the ball previous to the goalie’s last touch. A goalkeeper can not possess the ball twice without the opponent touching the ball. Any violation results in Indirect Free Kick from the sport or if inside the penalty area, it will be spotted nearest point at the goal clearance line. (Note: Pass back to the goalie is legal on kick-offs and kick-ins as the theory is that the opponent must have touched the ball to create those situations. For example, a kick-off occurs as a result of a goal by the opponent. A kick-in occurs as a result of a touch out-of-bounds by the opponent.)
  • Red cards the team who committed the offense must play down one player for 2 minutes or if the opponent scores (whichever comes first). The ejected player must leave the facility.

Zero Tolerance:

  • Any decisions made by the referee crew must be respected at all times regardless of the calls/outcomes.
  • Any inappropriate behavior & gestures directed at the referee crew as a player, coach, fans shall not be tolerated. It may warrant possible suspension and fines.
  • Any player who verbally or physically threatens another player, referee, or league representative may be suspended or permanently removed from the league.
  • Any player who pushes or hits another player, referee, or league representative may be suspended or permanently removed from the league.
  • It is the team’s responsibility to control their players and fans at all times.

QUICK RULES

General

Futsal is played with an optimised ball that does not bounce as much as a traditional football.The aim is to score in the opposition’s goal, which measures three metres across and two metres high. If one referee officiates the game, then he/she is situated on a touchline. When two referees officiate the game, they are situated on each touchline and work to remain at a diagonal angle as much as possible. As there are no side hoardings, the ball can go out of play. If this happens, play resumes via a kick-in, rather than a throw-in or by rolling the ball. There is no offside in futsal.

Balls

All divisions younger and including UNDER-12 will play with Junior Match Balls (Size 3). All Older divisions and including UNDER-13 will play with Senior Match Balls (Size 4). Do not let the size number of the balls fool you! Size 3 and size 4 futsal balls are smaller than size 3 and size 4 soccer balls and are made of different material. Futsal balls are dense and designed to have a low-bounce.

Offside

There is no offside in futsal.

Match Length

All age groups play a 44-Minute Match (broken into two 22-minute halves.) There is a 3 minute break period for half time. These Matches will operate on a running clock except for extreme injuries/extreme situations when the clock will stop. Additionally, every team has the right to ask for one timeout per HALF. The timeout will last 1 minute. This is one of the few exceptions NORTHFUTSAL has made to FIFA Rules. While FIFA stops the clock every time the ball goes out of bounds, NORTHFUTSAL matches will consist of two 22-minute halves, with the clock only stopping for extreme injuries and time-outs. In real time, games are designed to be a little under one hour in length so that a league or tournament can function properly (i.e. “on-time”). If tied at the end of regulation (and the match does not affect a knock-out stage of a tournament or league playoffs), all matches will NOT have overtime and will end in a tie.

Time-outs

Teams are entitled to a one-minute time-out in each half. A team that does not request a time-out in the first half of the match is only entitled to one time-out during the second half. There are no time-outs in extra time.

Unlimited Substitutions

A match is played by two teams, each consisting of not more than five players (a goalkeeper and four outfield players) and ten substitutes. There is no restriction on the number of substitutions that may be made during a match. Substitutions may be made at any time, whether the ball is in play or not, but only in the specially demarcated substitution zones. Substitutions take place on the fly, just like hockey.

Sanctions

If a player commits a foul the referee can decide to award either a direct or indirect free-kick, or a penalty if the foul took place inside the penalty area. Just like in football played on a grass pitch, yellow and red cards can be issued in futsal.

Replacement of sent-off players

If a player is shown a red card he can be replaced on the pitch by a substitute after a mandatory two-minute time penalty that always follows a red card. If the team concedes a goal during this time, a substitute may enter the pitch before the two-minute penalty has been completed.

Team fouls

All fouls committed by a team that result in a direct free-kick or a penalty in one half of the game are counted together; these are so-called accumulated fouls. Once a sixth accumulated foul has been committed, teams are awarded a free-kick without a wall on the second penalty mark, which is ten metres from goal and four metres behind the first penalty spot. If the foul was made between the byline and the second penalty mark, the free-kick may be taken closer to the goal. If a match goes to extra time the accumulated fouls from the second half remain valid and any further fouls are added to the tally.

Accumulated Fouls & The Second Penalty Mark

A count is kept of fouls penalized with a direct free-kick or penalty kick in each time period, regardless of whether advantage has been played or not. These offenses are called “accumulated fouls”.

If a team commits a sixth accumulated foul in the same period, the opposing side may take the subsequent free-kick awarded to them without a wall, either from the second penalty mark, which is positioned four yards behind the first, or from a position even closer to the penalty area if the foul was committed between the goal line and the second penalty mark.

Basically, a team can commit five fouls per half without any further special situation. On the sixth foul and every foul after that you concede, it is a penalty kick from 10 yards. This cuts out “tactical fouls” or at least makes them punishable.

The Goalkeepers

– GOAL CLEARANCES –

When the ball has been last touched by the attacking team and gone over the opponent’s end line, the resulting restart is a goal clearance. Goalkeepers must release the ball from their hands (no kicks of any kind). Goalkeepers have four seconds to release the ball or an indirect free kick on the edge of the goal clearance area will be awarded to the opposing team. Within the goal clearance rules, attackers do not need to be outside the area. So, the goalkeeper can lay the ball down inside the area for a teammate to receive. Goalkeepers can throw the ball from their area to anywhere on the pitch. Goalkeepers can not, however, score directly in the opponent’s goal on a throw. That would result in a goal clearance for the opposing team.

– IN FLOW OF PLAY (IN THEIR OWN HALF) –

Goalkeepers are free to move anywhere on the pitch but can only use their hands on the ball inside their own penalty area. When the ball is in the goalkeeper’s possession, either in their hands or at their feet, they have four seconds in which to play it to a teammate. Otherwise, it is an indirect free kick at the spot at which time has expired.

Goalkeepers may not touch the ball again if it has been deliberately played to them by a teammate without an opponent touching the ball. Otherwise, an indirect free kick will result for the infraction.

If a goalkeeper has made a save (or picked up the ball with their hands legally in the flow of play), then the goalkeeper can punt or drop-kick the ball from their area – and even score directly in the opposing goal on the punt or drop-kick.

– IN FLOW OF PLAY (IN OPPONENT’S HALF) –

The only rule that applies to goalkeepers when standing in their opponent’s half is that they can not use their hands. Otherwise, the goalkeeper can maintain possession for as many seconds as they want, as well as receive multiple passes from their teammates. The goalkeeper is considered a field player.

Kick-offs

Kick-offs are considered direct free kicks. The ball can go in any direction to be put into play. Goals can be scored directly. This is a new FIFA rule in 2020.

Corner Kicks

Kick-offs are considered direct free kicks. The ball can go in any direction to be put into play. Goals can be scored directly.

Kick-Ins

The kick in is a method of restarting play after the ball has left the sideline. A kick-in is awarded to the opposing team if a player touches the ball last, when the ball has completely crossed the touch line or hits the ceiling. A Kick-In is considered an indirect free kick and a goal may not be scored directly from a kick-in.

The players of the defending team must be at least five yards from the place where the kick-in is taken (repeated disobedience can result in a yellow card discipline by the referee). The moment the ball is kicked, the kicker must have part of one foot on the touch line, the ball must be completely stopped, and the ball must be on the touch line or outside the playing surface at a distance not exceeding one yard from that point.

The kicker must also take the kick-in within four seconds of receiving the ball. The result of any of these infractions is a kick-in for the opposing team.

Penalty Kick Shootout

If a knockout round match results in a tie, then the match proceeds immediately to a best-of-five penalty kick shootout. Any player on the roster can be chosen as a shooter. If at the best-of-five, the shootout is still tied, then the remaining players who have not shot yet must shoot. The cyclical rotation of shooters remains the same order until a winner is determined.

Official Court Layout

NHL 2020

    • Once you’ve reached the Main Menu screen, scroll down to access “All Modes”
    • Select the “ONLINE VERSUS” option towards the bottom, then select “PLAY ONLINE VERSUS”
    • Here it is the Home Team’s responsibility to adjust all Game Settings to the settings outlined below, and invite their opponent to the match (Gamertags should be listed as the “Team Name” of your opponent on the Hub Sports schedule)
      • Please communicate with your opponent, either via email or using the chat option on your console, to schedule the exact day/time that works best for both competitors to play your first game (or entire series if agreed upon by both players)
      • You can invite your opponent simply by pressing the button which corresponds to the “ADD FRIENDS” option at the bottom of the “match-up” screen (e.g. Xbox is “LB”, PS4 is “L1”)
    • Game Settings should be adjusted to the settings shown below:
  • Accessibility – Default Settings (do not change)
  • Game Settings
  • GamePlay Presets (Game Type): Competitive 
  • Rules: NHL
  • Period Length: 4 minutes
  • Difficulty: All-Star
  • Fighting: On (unchanged)
  • Icing: Hybrid Icing
  • Injuries: On
  • Offsides: Delayed
  • Tie-Break: Continuous Overtime
  • Position Lock: Off
  • All “Lines and Strategies” settings must be adjusted prior to the start of the game

NBA2k 2020

  • Game Length: 5 Minute Quarters
  • Only current NBA teams are allowed (Retro, Fantasy and/or All-Star Teams are prohibited)
    • The home team will receive first priority over the team he/she wishes to select (our scheduling software will ensure each participant has an even number of home/away games throughout their regular season)
  • All Settings and Camera Views must be set to “DEFAULT”
  • Skill Level must be set to “HALL OF FAME”
  • Manual Substitutions via START button are prohibited
    • Substitutions are only allowed in-game via D-Pad and during called Time-Outs
    • Starting rosters must be adjusted before going into the game
  • Injuries/Player Fatigue settings must be turned “ON”
  • For our policies on player conduct and server troubleshooting, please see “Online Gaming Policies

FIFA 2020

  • General Settings:
    • Settings: Standard settings
    • Match durance: 12 minutes (6 minutes per half)
    • Game speed: Normal
    • Level: Legendary
  • Injuries: On
  • Offsides: On
  • Camera: Tele
  • Radar: 2D or 3D
  • All matches should be played by a ´Friendly Match
  • All matches have to be played with the online squads. Any regular season teams, as installed with the original game, can be selected except for all-star teams.
  •  It’s forbidden to use custom formations, only the standard formations are allowed to use. (So don’t use the “square” or “X”  button to change the position of players)
  • Only tactical defense is allowed.
  • Team Selection
    • Competitors may choose any of the 32 supporting NFL franchises, however he/she may not select the same team chosen by their competitor.  The home team will receive first priority over the team he/she wishes to select.  Our scheduling software will ensure each participant has an even number of home/away games throughout their regular season

Madden NFL 2020

  • In-Game Settings
    • Quarter Length: 5 minutes
    • Play Clock: 40 seconds (default, cannot change)
    • Skill Level: All-Madden
    • Weather: Clear
    • Injuries: 0
    • Fatigue: On
    • Accelerated Clock: Off
    • Game Speed: Normal
    • Game Style: Competitive
    • Event Type: Quick Presentation
  • Other Adjustable Settings
    • Competitors can adjust the following settings provided that there are no bugs or game imbalances caused within gameplay:
      • Auto Sprint: Default On
      • Auto Strafe: Default On
      • Heat Seeker: Default On
      • Ball Hawk: Default On
      • Switch Assist: Default Off
      • Auto Play Flip: Off
      • Camera Setting: Standard
  • Depth-Chart Requirements
    • Lineups in league matches  are managed through Madden NFL 20’s lineup screen (presented to the user prior to the start of each game)
  • Team Selection
    • Competitors may choose any of the 32 supporting NFL franchises, however he/she may not select the same team chosen by their competitor.  The home team will receive first priority over the team he/she wishes to select.  Our scheduling software will ensure each participant has an even number of home/away games throughout their regular season
  • Mercy Rules 
    • A game may be ended early and victory awarded to the Competitor with the score advantage, if any of the following conditions are met during a league match:
      • A Competitor has a 32 or greater point lead at the end of the first half.
      • A Competitor has a 25 or greater point lead AND the losing Competitor has had at least one opportunity to possess the ball for a full drive in the second half.
      •  A Competitor has a 24-point lead with possession of the ball AND the losing Competitor has had at least one opportunity to possess the ball for a full drive in the second half.
    • If any of the above conditions are met during gameplay it is the winning competitor’s role to communicate to their opponent that the mercy rule has been reached, and that the game is then completed
  • Maximum Point Differential
    • The maximum point differential that can be reported as a score in a league match between two Competitors is 24 points (example: 24-0; 31-7; 66-42). When the final score differential exceeds the maximum point differential that is allowed to be reported, points will be subtracted from the winning player’s score until the differential is 24.  
    • Since player’s report their own scores following each game, it is the winner’s role to subtract these points themself, if their victory exceeded 24 points.  Any score reported that exceeds 24 points will be up for dispute, and changed by our league administration if necessary. 

Procedures/Logistics

    • Steps for Joining/Playing in a League:
      • Create your profile on hubsportsboston.com
      • Register for a league(s) in a game you own and play
      • Gamertag and console used must be provided
      • Invite your friends to join and play with you
      • Check your schedule and upcoming matchup on the Hub Sports site
      • Search and add your opponent on given platform (using name/gamertag)
      • Go online and play during your allotted scheduled time window
      • Afterwards, submit your score on our site to update standings
  • Searching and Adding Players:
    • Steps to adding friends on Xbox:
      • Open the Guide panel. Press the Xbox logo in the middle of your Xbox One controller to do so. You should see a panel pop out from the left side of the screen.
      • The Guide panel will open regardless of the current screen you’re on (e.g., while you’re in a match).
      • If you aren’t signed into your Microsoft Account, you’ll see a prompt to sign in at the top of the Guide panel. Select this prompt and press A, then sign in with your Microsoft Account email address and password before proceeding.
      • Scroll left to the “People” tab. This tab resembles a two-person silhouette at the top of the Guide panel. You can press the LB button to scroll over to it, or you can press the left side of the D-pad.
      • Scroll down and select Find someone. Move the selection down to the “Find Someone” option near the bottom of the Guide panel, then press A to select it. This will open a text field with an on-screen keyboard.
      • Enter the friend’s name. Use the on-screen keyboard to type in the friend’s name (making sure to spell it exactly as it appears), then press the ≡ button to the right of the Guide button. This will bring up the friend’s profile page if you spelled their name correctly.
      • Select “Add friend”. It’s near the bottom of the profile page. A pop-up panel will appear.
      • If you’re adding a friend via the Suggested friends menu, you’ll also see the Add friend option at the top of the Guide panel.
      • Scroll down and select Submit. This option is at the bottom of the pop-up panel. Doing so adds the selected person to your Xbox One’s list of friends.
      • If you want to add the friend to your list of favorites, select the Favorites checkbox before you select Submit.
    • Steps to adding friends on PS4:
      • Using the PS4 controller, select “Friends.”
      • Select “Search” on the left side of the screen.
      • Look for the person you want to add by entering their PlayStation ID if you know it, or you can search using their real name. You’ll see a list of names appear on the screen.
      • To see more about a person, select their name to see details about their profile and activity. Then select the friend request button at the top left of their profile page. Or, if you prefer, you can immediately send a friend request by selecting the smiley face/plus sign button to the right of the person you want to add.
      • On the Send Friend Request screen, enter a personal message so they know who you are, and then select “Send.”
      • You may also receive friend requests. To check, select “Friend Requests” at the bottom right of the Friends page. Select “Accept” to add that friend to your Friends List.
  • Reporting Scores on Our Site:
    • Instructions for entering scores 
      • Login to your “MY HUBZONE” account on our website
      • In the middle of the page you will see “My Registered Activities”
      • Within this box of information you will see your current team hyperlinked in red 
      • Click on this link and you will then we taken to your full season schedule 
      • Find the game you are looking to enter the score – you will see the option to click on the hyperlink “Record Score”
      • Click that link  and you will be able to enter the score for the game
      • If you make an error or feel the score was recorded incorrectly by your opponent you have the ability to “Dispute Score
  • Online Competitor Conduct
    • Throughout the competitive Season, competitors must conduct themselves in a reasonable manner, and maintain an appropriate demeanor towards other competitors.
      • Behaviors prohibited by our league  include, but are not limited to:
        • Harassing, threatening, bullying, repeatedly sending unwanted messages or making personal attacks, statements/hate speech about gender, race, immigration status, sexual orientation, religion, heritage, or similar characteristics
        • Publishing, posting, uploading, or distributing content, or organizing/participating in any activity, group or guild that your competitor, or our league determines as inappropriate, abusive, hateful (e.g., expressing negative views about a person or group of people based on gender, race, immigration status, sexual orientation, religion, heritage, or similar characteristics), harassing, profane, defamatory, threatening, obscene, sexually explicit and/or exploitive, infringing, privacy-invasive, vulgar or otherwise inconsistent with the goodwill of our league, offensive, indecent or unlawful;
        • Using exploits, cheats, undocumented features, design errors or bugs that interupt the natural flow of the online gaming experience
        • Any attempt to glitch the game in order to gain an advantage is prohibited. This includes, but is not limited to the following situations:
        • Any offsides glitch.
        • Intentionally slowing down a defense at the line of scrimmage to cause an offsides penalty.
        • Any intent to deliberately throw off the natural flow of the game
        • Keeping the game on “pause” for longer than 60 seconds (or longer if communicated to your opponent)
        • Every Competitor must maintain an appropriate level of respect, in our league’s sole judgment, toward the other competitors.  Threatening behavior towards the competitors will not be tolerated. Our league office reserves the right to disqualify any competitor from league play at any time, and for any reason.
  • EA Online Server Troubleshooting
    • When the EA servers are going down during a match, and all the participants of the tournament are getting kicked out of the match, the specific match of that round will be played again.
    • When the connection is lost, the match will be resumed at the remaining time and the current score.
    • Every player is responsible for his own connection and has to have a good internet connection to avoid possible ‘lag’.
    • Complaining about losing a game incorrectly after a match can not be taken into account in the final outcome of a match. If there are reasons to suspect that your opponent is not playing by the rules or serious lag occurs for a long time, report this to the admin before your opponent has taken advantage of the problem. (The beginning of the game.)
      • Report the issue via email (or by disputing a score on your Hub Zone account), and inform our league administrators of the issues that occurred when attempting to begin your scheduled match (i.e. lagging issues).  Our staff can reach out to your opponent for troubleshooting, and the match will be reset once any/all problems pertaining to your opponent’s connection are resolved

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