COED INDOOR TOURNAMENT RULES

Uniforms – All players are suggested to wear matching jerseys or team shirts.

Home Team – Home team will be determined by a coin toss at the start of the game.

Format – Pool Play into Single Elimination Championship round

Game and Start of play – Regulation games are 40 minutes or 7 innings long.  Extra innings will be played to prevent a tie. If a game goes beyond the time limit the format will switch to a one pitch format with the last batter retired from the previous inning starting the inning at 2nd base.

Pitching – Pitching will be 6′-1o’ with a pitching mat. 1-1 count with no fouls through regulation. A strike plate will be used.

Umpires – Umpires are certified ASA umpires. Umpire fees are included. There will be one umpire provided for pool play and 2 umpires for the Championship Game. Umpires will review the ground rules with the team captains prior to the start of play. Do not harass the umpires. Harassment of the umpires, either physical or verbal may result in an ejection from the game.

Game Balls – Game balls will be provided for the tournament and will be put into play by the umpire. Teams will not receive balls. All indoor play will use Easton Incrediballs.

Players on the field – Each team may have a maximum of 9 fielders and a minimum of 7, 2 of which must be female. Teams may not bring in an additional infielder when a female batter is at bat.

Batting order Coed – Teams may bat 10 players. 9 in the field and one Extra Hitter (EH). There must be at least 2 females in the batting order. A team may not bat more than 2 males in a row (MMFMMFMMM), until both women have batted. Once the mandatory number of women have batted a team is allowed to bat the remaining men up to a maximum of 4 in a row if your EH is male (except when the batting order is turning over i.e. if you bat 2 males at the top of the order they potentially could be your 5th and 6th male batter in a row from bottom to top.)  

Extra Hitters – Teams are allowed to add one extra hitter for a total of 10 batters. Teams may continue to bat extra hitters but must alternate between male and female after the first extra hitter. Therefore the 11th batter, or second extra hitter, must be female and you can only add a 12th male batter or third extra hitter,  if you add a 13th female batter and so on.

Penalty for missing women – ​­​Both female spots must appear in the order from the start of the game. If less than 2 women are present at the start of the game then a “ghost out” will be accessed each time a missing woman’s spot is reached in the order. If less than 2 women are present prior to the first pitch of the top of the third inning then a 2 run penalty will be awarded to the opponent for each woman under 3. To avoid penalty, 2 women must be at the field by the top of the third inning. At least 1 woman is required to play the game. Their spots in the field cannot be filled with men.

Walk to a male batter with a female batting next – When a male batter is walked and a female spot (whether present or not) follows in the batting order, the male batter automatically advances to 2nd base. Base runners advance only to the base they are forced to move to (i.e. a sole runner on second would only move to third if forced by the approaching walked batter). The female batter will bat unless there are 2 outs in which case the female batter will have the option to take first base if desired.

Players arriving late – Must be placed at the bottom of the order in the order in which they arrived and cannot enter the game while their team is on the field.

Courtesy runners and injury – A batter may ask for courtesy runner BEFORE his time at bat and the umpire will announce it to the opposing team. The batter may not advance beyond first base on a batted ball, except when automatic advancement would be awarded by ground-rule (i.e., automatic double or HR). Once a courtesy runner has been asked for, it is automatic for the rest of the game. A player who has asked for a courtesy runner may not later rescind his request. A replacement runner is the last player to have completed their turn at bat and is seated on the bench. If a player is injured while running to a base it is the umpire’s discretion whether to award a courtesy runner.

Mercy Rule – If one team leads by at least 20 runs after 4 innings or at least 15 runs after 5 innings or at least 10 runs after 6 innings the game will be considered over.

Eligible Bats – The HUB uses the ASA banned bat list as a guide for allowable bats. Eligible bats must bear the ASA seal and not be listed on the banned bat list. Rolled, shaved, loaded or otherwise altered bats are not allowed. If you are found to be using an altered, banned or illegal bat during the game all runs resulting from that time at bat will be removed from the scorebook, the batter will be out and your team will be assessed a 2 run penalty and the player using the bat and the bat itself will be removed from the game. If the offending player leaves your team with only 8 players the game is forfeit. DO NOT USE ILLEGAL BATS. If there is a question about a bat’s eligibility the captain of the questioning team must bring his question to the umpire who will check the bat. The umpire’s decision is final.

Count and Fouling out – Each batter will begin his turn at bat with a one ball and one strike count. Batters have no foul to waste.

Mound, Bases and Pitching Arc – The mound be at a distance of 50’ from home plate. The bases will be measured at 65’ and the pitching arc will be 6-10’

Waiver forms – All teams are required to have their teams sign player waiver forms. These forms can be filled out online. This is mandatory to be eligible to play in the tourney.

No bunting, stealing, leading off base, take-out slides or blocking a base. Runners must avoid contact when arriving at a base.

NO ALCOHOL AT OR NEAR THE FIELDS

Rules subject to change prior to start of tournament

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